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Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

Duration: 41:27Views: 12.8KLikes: 621Date Created: Nov, 2020

Channel: Ars Technica

Category: Gaming

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Description: Ars Technica is proud to present our extended interview with Westwood Studios co-founder Louis Castle - the executive producer, art director, and technical director behind the influential 90’s point and click PC adaptation of Blade Runner. Learn more about the challenges Louis and his team overcame in converting the Blade Runner universe into an interactive environment, reinventing adventure games and taking players on an audiovisual journey on par with Ridley Scott’s sci-fi masterpiece. -- 00:00 Introduction 00:30 The Landscape of Mid-90s Gaming 01:23 When Westwood Got Involved 02:44 Building The World With New Tech 08:07 Blurring The Lines Of Reality 13:20 The Team & The Gameplan 17:38 Building Blocks Of The Characters 25:21 Staying True To The Film 27:37 Getting More Funding 28:55 Finishing The Game 30:40 The Power Of Planning 31:30 Evolving Tech During Development 33:40 Using Dirty Buffers For Live Renders 35:00 Boosting Sales Via Low-End Machines 36:43 Realism Of Unreliable Clues 39:47 The Meta Of Making NPCs More Human Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: facebook.com/arstechnica Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: twitter.com/arstechnica Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

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